|
Newsletter Articles
Using
the Computer to Enhance Learning
When using computers in the classroom there are some questions
we as early childhood educators need to ask ourselves. Is
the computer experience we are providing developmentally appropriate?
What does that mean for 3 and 4 year olds?
- Does it encourage open-ended exploration like all the
other centers that we set up in our classroom? That means
looking carefully at the software. There is a scale to evaluate
computer software for children called the Haugland Developmental
Software Scale.
- Are we encouraging the children to work together?
- Two additional factors make it meaningful for preschool
children. We don't just turn the computer on and not work
with the children using the computer.
- The teacher describes what the children are doing "You
helped John find the part of the program that sorts the
animals."
- And then we encourage the children to put their actions
into words by using opened ended questions. "What
did you enjoy the most about that program?"
- When using computers in the classroom we also need to
look and see if the activity will benefit the child or replace
a meaningful activity. For example a child sitting alone
at a computer who is having difficulty learning to engage
with children is missing needed social interactions.
- We need to make sure that the computer experience provides
an opportunity for children to interact. If there is one
computer this means two chairs. If there are two computers,
it means running the same program so children can chat about
what they are doing.
- We need to limit the time children are on the computer
to 20 minutes. The ECERS standard says that time includes
children standing around watching another child work on
the computer.
- Connect the Computer Program to the classroom experience.
This is called mirroring. If the program is working on sorting
there should be other centers in the room working on the
same skill. It means providing the children with the physical
experience that they are getting visually on the computer.
- You need to know your programs. You need to play the entire
program before it becomes part of your classroom. Software
needs to be developmentally appropriate with the following
attributes:
Choice: A variety
of activities are available from which children can
choose. For a child, feeling comfortable and finding
favorite activities provides the groundwork for computer
literacy.
Child Centered Control:
The software puts the child in the "driver's seat".
Open-ended activities help develop the child's creativity
and problem-solving skills.
Multiple Level of Activity:
Some software provides the ground work needed to form
foundations of comfort. Other software provides challenge,
as children are provided the scaffolding they need from
teachers and peers.
- Finally just some safety reminders:
- Children's eyes should be 2 to 2 ½ feet from
the screen.
- Children should sit high enough that their arms bend
90 degrees when typing.
- Children's feet should be on the floor or on a footstool.
- Pediatricians recommend a maximum of one hour per
day of media time for children this includes computers,
videos, and TV.
NAEYC
guidelines say that we must be sure to determine what we want
children to learn before we purchase software and that technology
should be a tool that we use to extend the sensory learning
in our classroom. Computers need to be integrated into the
regular learning environment offered as an option to support
learning.
|
Rochester Association for the
Education of Young Children
249 Highland Avenue - Rochester, NY 14620
Phone: (585) 244-3380 - Fax: (585) 244-3482